Download Persona 4 Arena Ultimax pc games latest full version setup.exe file direct link for windows highly compressed offline 100% working. Itâs an extensive, well done crossover between the respective Persona games, and ends Arenaâs storyline with hints.
Persona 4 Arena Ultimax About This Game
Persona 4 Arena Ultimax is an action fighting video game developed by Arc System Work and published by Atlus. This game with considered her abilities in the RPGs and made her even more formidable. Regardless of which characters or games you prefer. The animation graphics has improved as well, with good gameplay mechanics and there are over a dozen fully voiced cutscenes. Ultimax fixes the poor pacing and reused conversations that plagued Arenaâs narrative by presenting the story on a much grander and streamlined scale. There are over 20 available characters Adachi, Marie, and Margaret are DLC with unique play styles. Ultimax adds a few new mechanics to cater to players of all skill levels. The controls respond just as quickly online as they do in local matches, when you finally get to fight.
The heroes of Persona 3 and 4 banded together in Arena and uncovered yet another mystery plaguing the town of Inaba. In this game, the characters from Persona 4 and Persona 3 once again find themselves teaming up to face off in the P-1 Climax. The original cast of characters from Persona 3 and 4 are back to discover the mastermind behind the whole tournament. Combine with new faces join the fight, including Junpei Iori, Yukari Takeba, Rise Kujikawa, and more. In this game a lot of the Lesson Mode teaches all the basics, but youâll get much more out of the Training Mode. Overall, Ultimax may not be perfect, but itâs a fun and impressive sequel worthy of the Persona series.
System Requirements
Screenshots GameplayHow to download and install game
You must have DirectX installed to avoid DLL Errors. Click here to download
Make sure to have your Antivirus Disable, not doing so results into the game you are installing to crash and not open. All download file on this site are 100% clean, regardless of what Norton AV, AVG, Avast, Avira AV, McAfee, Windows Firewall and etc.
Password: www.alfygame.com
Persona 4 Arena Ultimax
All 13 Characters in Persona 4 Arena are very unique; there are characters like Elizabeth who are very persona moves heavy, then there are characters like Naoto who is more focused on Mixups and Traps. Also you have characters where you barely have to use your persona at all like Akihiko who is all about his rush-down. Each character page is outfitted with full move lists for every characters, basic pros and cons, and finally interesting tid-bits about the character to level up your game.
Comments
Persona 4 Arena[a] is a fighting video game co-developed by Atlus and Arc System Works for arcades, PlayStation 3, and Xbox 360; the game is a spin-off from the Persona, itself part of the larger Megami Tensei franchise. The game was published by Atlus in Japan and North America in 2012, and by Zen United in Europe in 2013. Gameplay follows standard fighting game conventions, with matches between two characters with individual movesets, and special expendable abilities. The storyline is told through visual novel segments.
Persona 4 Arena is set two months after the events of Persona 4, and two years after its predecessor Persona 3. The Investigation Team of Persona 4 is drawn into a new mystery involving the P-1 Grand Prix, a fighting tournament within the Midnight Channel dimension that pits the Investigation Team against the Shadow Operatives, a group formed by the surviving SEES of Persona 3. The groups must work together to solve the mysteries behind the P-1 Grand Prix and Labrys, a humanoid robot discovered by the Shadow Operatives. The story is directly continued with Persona 4 Arena Ultimax.
Persona 4 Arena was the first title in the Persona series outside the role-playing genre. Development of Arena began in 2010 after Atlus approached the company to collaborate on a fighting game based on Persona 4. Reviews for the game were positive, with critics praising the gameplay and graphics employed, with criticism going towards the length of the story mode. The success of Arena and its sequel prompted the development of further spin-off titles, including Persona Q: Shadow of the Labyrinth and Persona 4: Dancing All Night.
Gameplay[edit]
Yosuke Hanamura attacks Yu Narukami using a Persona Attack. The bars in the bottom indicate the amount of remaining energy they currently possess, which is needed to perform special attacks.
Civ 6 find units. Persona 4 Arena is a fighting video game in which players take the role of thirteen characters from Persona 4 and its prequel Persona 3.[1][2][3] The game is divided between several modes; the single-player-exclusive Story mode which has fights scattered between long visual novel segments, Training mode which acts as a tutorial, Challenge mode featuring fights against selected characters, the original Arcade mode that features three-round ranked fights and truncated story segments, and a Score Attack mode where players fight strengthened opponents to raise their score. Players can also fight each other in matches through local and online multiplayer.[1][4]
Gameplay in fights has two characters fighting each other on a 2D plain in a themed arena. Actions are divided between four buttons, with two being assigned to light and heavy attacks. While characters are able to perform attacks on their own, they are also able to call their Personas to assist them during battles. Should the Persona be attacked by the opponent, the player will lose a blue card situated below the health bar. Following four attacks, the player will be unable to use Persona for a short time.[2][4] There are also status ailments which can be inflicted on opponents, such as stunning them to slow or halt movement, and poisoning them to reduce health.[1]
Through specific button combinations, characters are able to perform a series of special attacks as well as defend themselves for a prolonged time. The strongest attack is the 'Instant Kill' which can immediately defeat the opponent if the attack connects. These techniques are limited as a result of using the 'SP Gauge' which is at the bottom of the screen in the form of blue bars. When the character has low life left, they enter into the 'Awakening State' that refills the SP Gauge and increases the character's defence. Below the life bar there is the Burst Gauge which gives access to other forms of the Persona Attacks as well as refill the SP Gauge depending on how it is used.[2][3][5] When first starting the game, only four character campaigns are available, requiring the player to complete to unlock more.[6]
Synopsis[edit]Setting and characters[edit]
Persona 4 Arena takes place in the Persona universe, revolving around groups of people who harness Personasâphysical manifestations of their inner psycheâand use them to fight rogue psyches born from humanity's collective unconsciousness called Shadows.[7]Arena is set two months after the events of Persona 4, and three years after its predecessor Persona 3. The location is the rural town of Inaba, the main setting of Persona 4.[8][7] A key location in the story is the TV World, a metaphysical realm influenced by the wills of Inaba's population.[7]
The story is split into two parallel narratives following the Investigation Team of Persona 4 (Yu Narukami, Yosuke Hanamura, Chie Satonaka, Yukiko Amagi, Kanji Tatsumi, Rise Kujikawa, Naoto Shirogane, and Teddie), a group of friends who investigated a serial murder case involving the TV World; and the Shadow Operatives (Aigis, Mitsuru Kirijo, and Akihiko Sanada), a covert group formed by former SEES members from Persona 3 to fight Shadows.[7][9] The main protagonists of Persona 4 Arena are Persona 4 protagonist Yu Narukamiâa character blessed with the 'Wild Card' power to summon multiple Personas; and new character Labrys, an Anti-Shadow weapon used by the Shadow Operatives.[1][7][10]
Story[edit]
As Yu Narukami returns to visit Inaba for Golden Week, he and Yosuke Hanamura, Chie Satonaka and Yukiko Amagi witness a commercial on the Midnight Channel for a fighting tournament, the 'P-1 Grand Prix', hosted by what appears to be their friend Teddie. The tournament not only involves them, but also their companions Kanji Tatsumi and Naoto Shirogane. With their friends Rise Kujikawa, Kanji and Teddie missing, and Naoto absent, Yu, Yosuke, Chie and Yukiko decide to reassemble the Investigation Team and search for answers. The following day, they enter the TV, only to find themselves separated and stuck in a place resembling Yasogami High School (In Kanji's case, he accidentally fell into the TV world earlier but believes the tournament is a dream).[11][12] At the same time, some of the former members of SEES, Mitsuru, Akihiko and Aigis, now part of the Shadow Operatives, an organization formed after the events of Persona 3 FES that battles Shadows, tracks one of their anti-Shadow weapons that went missing when Mitsuru's plane was hijacked, Labrys, down to Yasoinaba and enter the TV world, joined by Naoto in close pursuit, who was hired by public safety to spy on the Kirijo group. [13][14][15] As a result, they become involved in the P-1 Grand Prix as well.[16] During the tournament, both groups are forced to fight each other as they see illusions of their friends acting aggressive, while an impersonator of Teddie named General Teddie serves as the host and an impersonator of Rise provides commentary for the fights, with the real ones getting trapped inside the TV world prior to the competition.[17][18] They also meet a mysterious girl without a Persona who entered the TV world that claims to be the student council president of Yasogami High, and suspect her Shadow is responsible for the tournament. Additionally, an unknown entity starts tricking fighters into believing he is their Shadows.[19] During the fights, Yu and Aigis also meet a woman named Elizabeth who wishes to test their skills with their ability known as the Wild Card in order to obtain a new power.[20]
After defeating all the opponents, the player learns that the mysterious girl is in fact Labrys and General Teddie is Labrys' Shadow in disguise, who attempts to kill the real Labrys. In her storyline, it is revealed that she was forced to fight other models of her series at the Kirijo Ergonomics lab, but grew close to one of her sisters, only to be forced to destroy her too. As a result, she eventually escaped the lab, but was later recaptured and sealed away. After being abducted from Mitsuru's plane, she was tossed into the TV world, and subsequently brainwashed into thinking that she was human, as her dungeon in the TV World took the form of Yasogami High and she adopted a false personality based on that of an unknown girl in her memories while her Shadow, created by her desire to be understood and accepted as a normal girl and her trauma over being forced to kill her fellow Anti-Shadow Weapons, created the tournament to make others feel what she felt. Upon Shadow Labrys's defeat, Labrys accepts her Shadow, which turns into the Persona Ariadne.[21]
The final part of the storyline, titled 'Cliffhanger', starts after the defeat of Shadow Labrys in the tournament. As the Investigation Team and Shadow Operatives converge and prepare to leave, the true mastermind behind the events prior to the tournament takes control of Labrys to attack everyone.[22] The mastermind reveals it has been working with the entity by imitating the Persona users' shadows in order to weaken them mentally so that their Personas would revert to shadows. He is defeated, and Labrys is freed as the culprit escapes. Before going back to investigate the culprit, Mitsuru tells the Investigation Team group to forget about everything.[23] Labrys decides to join Mitsuru's group, while Aigis offers to help Labrys search for the girl in her memories.[24] After the Shadow Operatives depart, Yu also reveals his intentions that the Investigation Team should continue working towards the same goal as Mitsuru.[25]
Development[edit]
Atlus staff member Kazuhisa Wada had long wanted to branch the Persona series out into other genres besides role-playing so as to reach a wider audience. This wish was shared by series producer Katsura Hashino and character designer Shigenori Soejima, and the three came up with a draft for a fighting game spin-off due to their mutual liking for the genre. The team chose to contact Arc System Works, developers of the BlazBlue fighting game series, due to their similar work ethics and proficiency in developing for the fighting genre.[26] Mori was shocked when Atlus first approached them, and they were highly motivated during development as many staff members were fans of the Persona series. Rather than Arc System Works developing the game in isolation, Atlus requested that the two studios co-develop the game. Arc System Works director Takumi Iguchiya worked closely with the Persona team on the project.[27]
Production began in 2010.[26]Arena was the Persona team's first collaboration with another studio over a game.[28] During earlier discussions, Iguchi assumed it was a small-scale production focusing on the characters, but Hashino and Wada's enthusiasm changed his mind.[29] The original music was composed by Atsushi Kitajoh.[30] Stage themes were based on original themes by series composer Shoji Meguro.[31] The opening theme was performed by Yumi Kawamura, the vocalist of Persona 3.[32] While the gameplay was managed by Arc System Works, the Persona team handled the game's scenario and visual design.[33][34] While designing the gameplay, the team worked to incorporate elements of the role-playing original, ranging from character moves to status effects.[34] During development, Mori asked Atlus whether they could include non-playable characters such as Nanako and Ryutaro Dojima in the roster, but their requests were firmly declined. Mori speculated that it was because of their relative obscurity compared to the main cast.[35]
The story was designed from the outset as a canonical sequel to Persona 4.[33] The game's script was primarily written by Teppei Kobayashi.[1] Wada created the basic scenario draft, which was challenging for him due to both the genre differences and fan expectations. The scenario was managed by Yuichiro Tanaka. Tanaka also supervised the spin-off novel Persona x Detective Naoto, and references to the novel were included in the scenario of Arena.[36] The character of Labrys was originally mentioned in an earlier Persona 3 audio drama.[34] To help distinguish the character, Labrys was given a Kansai accent in the Japanese version.[37]
Soejima returned to design the new characters.[38] The game presented a number of firsts for Soejima's style, including drawing characters with damaged clothing and in energetic poses. Soejima helped design key art, though another artist Hanako Oribe also contributed to the artwork including the cover illustration. She had previously worked on supporting artwork for a number of Megami Tensei titles.[39] Arc System Works were constantly adjusting the background designs based on Atlus's instructions, resulting in them taking twice as long to develop as their other titles.[34] The cutscenes were animated by Madhouse.[40] The studio were brought in after their work on the opening of Persona 4 Golden, which impressed Atlus. The opening was designed to have a different tone to the opening of Persona 4 Golden, as Arena was a different genre.[41]
Release[edit]
Persona 4 Arena was first announced in August 2011 alongside Persona 4 Golden. The arcade version was set for release first in 2012, with versions for PlayStation 3 (PS3) and Xbox 360 (360) following the same year.[42] The arcade version was distributed in Japan during March 2012.[43] Originally scheduled for console release in August,[44] the date was changed to July 26.[45]
The game was localised for the West by Atlus USA. It had the same team as the mainline Persona series, led by Yu Namba. Namba supervised the whole process, and according to him they focused more on being consistent with the narrative localizion than appealing to a particular player demographic.[46] The Western title was considerably shorter than its Japanese one, as the team thought it sounded 'awkward'. The game also dropped the 'Shin Megami Tensei' moniker used for Persona 4 and other Megami Tensei titles as it made the title too long.[47] For the localization, Atlus USA did its best to bring in all the original voice cast, but due to hat they described as 'unspecified circumstances', the team decided to recast a couple of roles.[48] These were the characters Teddie, with Sam Riegel replacing Dave Wittenberg due to scheduling conflicts; and Chie, where Erin Fitzgerald replaced Tracey Rooney after the latter decided to decline the role when Atlus offered it to her again.[49][50][51]
A North American release of the console versions. was announced in February 2012.[52] The game released in North America on August 7, 2012.[53] The PS3 version was region locked, the first game for the console to have this feature. According to Atlus, this was done due to price differences between regions potentially affecting sales.[54] Despite the region locking, online servers remained global.[55]
A European release was announced in May 2012.[56] Due to lacking a branch in the region, Atlus went through a third-party publisher; in this case, they partnered with Zen United.[57][58] Originally scheduled for 2012, the game was substantially delayed. This was explained by Zen United as being due to testing and development due to regional differences related to the game's online elements.[59] The game eventually released in the region on May 10, 2013. Standard and limited editions were released.[60] The PS3 version was delisted by Sony at Zen United's request when digital publishing rights were returned to Atlus.[58][61] The European version was eventually re-released by Atlus on PSN.[62]
Reception[edit]
Japanese magazine Famitsu enjoyed the story mode, praising its volume and structure.[70][71]Game Informer's Jason Oestreicher said that the story would be a 'treat' for fans of Persona 3 and Persona 4,[5]Eurogamer's Matt Edwards favourably compared the writing to the mainline Persona games depsite noting its slow pace,[65] and Edge positively noted the story mode's use of the thirteen-character roster and its alternate interweaving paths.[3] Maxwell McGee of GameSpot said the narrative's presentation style 'will quickly bore all but the most enthusiastic'.[2][67]GamesRadar's Lucas Sullivan enjoyed the extensive narrative, but noted that those who had not played Persona 4 would be spoiled on story events by the narrative of Arena.[68] Vince Ingenito of IGN said that the narrative was 'aimed squarely at fans of the series',[6] and Joystiq's Jordan Mallory praised the game's treatment of its characters and evolution of its narrative after a cliched opening.[69] Phillip Kollar, writing for Polygon, felt that the story mode was enjoyable but that it dragged on with story segments up to half an hour long between fights.[4]
The artwork and sprites were praised by Famitsu, who noted the smooth animations and anime cutscenes.[70][71] Edwards praised the combination of 2D and 3D graphical elements, which he felt continued Arc System Works' legacy in game graphic design.[65] Oestreicher echoed Edward's sentiments, calling the sprite graphics 'a fresh take on an already slick style'.[5] McGee was highly positive about the sprite animations and art design, though found the visual novel segments dragged down the narrative despite their strong visual presentation.[2][67] Sullivan called the sprite graphics 'a feast for the eyes'.[68] Ingenito positively cited the graphics, and praised the soundtrack for combining elements from both Persona and previous Arc System Works games.[6]
Famitsu praised the gameplay for its depth, incorporating of elements from the Persona series, and ease of use for newcomers. One reviewer found it overly similar to Arc System Works' other fighting games.[70][71] Edwards praised the controls as being easier to use than earlier Arc System Works titles while retaining their distinctive style,[65] while Edge summed up the battle system as 'thoughtfully designed'.[3] Oestreicher, while finding the gameplay and modes enjoyable, felt that newcomers would struggle with the system.[5] McGee generally enjoyed the gameplay and different modes, but found the tutorials lacking and noted some inconveniences when sorting matches.[2][67] Sullivan lauded the roster balance, but felt that there was too much capacity for oversuing automatic combo attacks.[68] Ingenito compared the game favorably to other Arc System Works titles, noting its inclusion of RPG mechanics.[6] Mallory likewise praised the gameplay and general depth, though he felt the online mode lacked features.[69] Kollar enjoyed playing through the various modes, praising the gameplay versatility and strategic depth.[4] Its ease of play was lauded by some reviewers,[6][65][69] while others said it was too intimidating or overwhelming for genre newcomers.[2][5][68][69] The North American 360 version was criticised by multiple Western outlets due to performance issues in the online mode prior to a patch released by Atlus to address the issue.[4][5][67]
Sales[edit]
During its debut week, the PS3 version of Arena reached second place in gaming charts, with sales of 128,485 units. The 360 version also reached the charts in eighteenth plage, with sales of over 9,800 units.[72] The game outsold all other fighting games available at the time, with both versions selling through over 90% of its initial shipments.[73] According to Media Create's 2013 summary of 2012 game sales, the PS3 version had sold over 192,700 units, while the 360 version sold nearly 13,000.[74] The game surpassed Atlus's sales projections, with official total sales reaching 220,000 units as of October 2012. Its success contributed to a positive fiscal year for Atlus's then-parent company Index Corporation.[75]
Awards[edit]
Legacy[edit]
Although Arena was designed as a standalone project, Wada always anticipated continuing the narrative into a second game. Following the success of Arena, a sequel was greelit with the same staff, with the aim being to expand the roster and improve gameplay based on feedback from the first game.[78][79] Titled Persona 4 Arena Ultimax, the version released for Japanese arcades in 2013, and was published worldwide for PS3 and 360 in 2014 by Atlus and Sega.[57][80][81]
A manga adaptation was published in Dengeki Maoh. The manga was authored by Aiyakyuu, who encountered scheduling problems during production of the manga's second volume.[82] The manga was published in three volumes between May 2013 and February 2014.[83][84][85] A Japanese stage play based on the game was performed between December 19 to December 23.[86]
The success of Persona 4 Arena prompted Atlus to expand the Persona series with further spin-off titles; these included the dungeon crawler Persona Q: Shadow of the Labyrinth in 2013 and the rhythm game Persona 4: Dancing All Night in 2014.[87][88] Both of these games were followed by sequels.[89]
Notes[edit]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Persona_4_Arena&oldid=904083060'
Persona 4 Arena Ultimax
Apr 09, 2017 Hey all, I am bringing you another how to video. This one concern LOTR! For all you fans out there like me, th. 1) Rename your Third Age folder back to ThirdAge3 or something memorable. In this case, I'll use ThirdAgeTW as the name for my folder. 2) Go over to your Steam Library. Right-click Medieval II and select Properties. 3) Go to General, and click 'Set Launch Options.' Jun 05, 2012 Third Age - Total War 3.2. The Gameplay The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be. Sep 29, 2014 Hello all! THIRD AGE how I installed and all that stuff for steam. Backup your Medieval II folder. (Computer Local Disk (C:) Program Files (x86) Steam SteamApps common Medieval II Total War) I just copied and pasted it somewhere else. Third age total war reforged steam.
About This Game
Persona 4 Arena Ultimax is an action fighting video game developed by Arc System Work and published by Atlus. This game with considered her abilities in the RPGs and made her even more formidable. Regardless of which characters or games you prefer. The animation graphics has improved as well, with good gameplay mechanics and there are over a dozen fully voiced cutscenes. Ultimax fixes the poor pacing and reused conversations that plagued Arenaâs narrative by presenting the story on a much grander and streamlined scale. There are over 20 available characters Adachi, Marie, and Margaret are DLC with unique play styles. Ultimax adds a few new mechanics to cater to players of all skill levels. The controls respond just as quickly online as they do in local matches, when you finally get to fight.
The heroes of Persona 3 and 4 banded together in Arena and uncovered yet another mystery plaguing the town of Inaba. In this game, the characters from Persona 4 and Persona 3 once again find themselves teaming up to face off in the P-1 Climax. The original cast of characters from Persona 3 and 4 are back to discover the mastermind behind the whole tournament. Combine with new faces join the fight, including Junpei Iori, Yukari Takeba, Rise Kujikawa, and more. In this game a lot of the Lesson Mode teaches all the basics, but youâll get much more out of the Training Mode. Overall, Ultimax may not be perfect, but itâs a fun and impressive sequel worthy of the Persona series.
System Requirements
Screenshots GameplayHow to download and install game
You must have DirectX installed to avoid DLL Errors. Click here to download
Make sure to have your Antivirus Disable, not doing so results into the game you are installing to crash and not open. All download file on this site are 100% clean, regardless of what Norton AV, AVG, Avast, Avira AV, McAfee, Windows Firewall and etc.
Password: www.alfygame.com
Persona 4 Arena Ultimax
While she may not possess Psycho Power nor work for CNN, RicePigeon's take on Gensokyo's own fake news tengu with psycho speed sports a rushdown oriented gameplay centered on relatively fast Normals, a camera that stuns opponents while neutralizing projectiles, and charge input Specials that would make even a certain dictator proud. This Aya should have more than enough tools to keep up the offensive pressure, despite the constant negative press and her relatively low damage output.
Gameplay
Aya is a five-button character using the buttons for her attacks, with used exclusively for Bunbunmaru Photoshoot. The function of differs depending on which 'alignment' Aya chooses at the beginning of the match; Type-A alignment allows to act as a Guilty Gear-styled Burst, which deals no damage but allows Aya to gain 1000 Power on hit; Type-B alignment turns into either a launching Burst attack or an Alpha Counter if performed with , while the Type-C alignment turns into a Roman Cancel, allowing Aya to prematurely cancel the animation of most of her attacks.
Depending on the alignment that Aya chooses at the beginning of the match, several alignment-specific mechanics become available to her that involve the use of her Spirit Meter; the method of filling up the Spirit Meter is dependent on which alignment Aya chooses. When using Type-A, Aya's Spirit Meter is filled slowly over time, as well as receiving damage. Aya is able to perform a Bomb using , which consumes the entire Spirit Meter. Aya can also access Spell Trance once she acquires 2000 Power, which allows her to use her Hypers for a fraction of their normal Power cost, but gradually drains her Power over time; if Aya's Spirit Meter is full during this time, Aya can also perform 'Illusionary Dominance' but will consume her entire Spirit Meter and ends Spell Trance. If Type-B is selected, Aya can perform a Just Defend by blocking an attack at a very frame specific moment; this will fill her Spirit Gauge by a small amount. Selecting Type-B will also change Aya's grounded forward run into a dash; while this only travels a limited distance and cannot be extended or jumped out of, it grants Aya with projectile invincibility during the forward movement, and allows her to gain a small amount of Spirit for each projectile 'grazed' in this manner. While blocking, a Guard Cancel can be performed at the cost of 25% of her Spirit Gauge. Aya can also perform a Bomb with , but now has different properties; Bombs in this alignment will only use 50% of the Spirit Meter and will launch an opponent on hit; unlike the Type-A alignment, Bombs in Type-B can be cancelled into from any Normal attack. In this alignment, 'Illusionary Dominance' can be performed with 1000 Power and at least 50% Spirit Meter, and will consume all available Spirit on use, but it's damage will be directly proportional to the amount consumed. Alternatively, Aya can enter Spell Rage with at least 50% Spirit, which will increase all damage dealt by 15% for a limited time. If the Type-C alignment is chosen, the Spirit Meter increased whenever Aya performs any type of forward movement or deals damage to the opponent, and can also perform up to two air dashes per jump instead of one. Aya can prematurely cancel the animation of any non-throw attack and immediately return to an idle state at the cost of 50% of her Spirit Meter, allowing her to either extend combos or make normally unsafe moves unpunishable. With 1000 Power, Aya can also activate Spell Overdrive, which grants her a time-limited buff that not only allows her to jump cancel many of her ground Normals, but also allows her to cancel her Normals into her Normals, at the expense of some damage. Aya can also perform any of her Hypers besides 'Illusionary Dominance' free of Power cost, but immediately causes the mode to end on use.
Aya is a fast-moving Charge character with relatively quick attacks at her disposal. The majority of Aya's rushdown gameplay centers on the moves at her disposal that move her forward, including her , +, +, and aerial + Normals, as well as her Domination Dash and Tengu Drum Specials. While Tengu Drum may be a risky approach due to both possessing no form of invincibility and being unsafe on block, it does leave Aya at a safe enough distance afterward if no further inputs are performed; to compensate for the ease at which Tengu Drum can be interrupted during the leap, the move can be prematurely cancelled into Tengu's Downburst before making contact. Due to Tengu's Downburst's startup invincibility, it should be used strictly for punishing any attempts by the opponent to use anti-air attacks to punish Aya for using Tengu Drum. Tengu Felling is a Special Aya can use after successfully making contact with an opponent with Tengu Drum, being an effective way to return Aya to the ground while simultaneously following up from the initial hit of Tengu Drum. Gust Fan is a general projectile move, but always travels on the ground regardless of whether or not it is used in the air. Bunbunmaru Photoshoot is a unique, albeit situational, projectile Special that Aya can use both offensively and defensively against an opponent; using while holding will cause the player to take control of a camera lens, which will do one of two things depending on where the crosshairs are aimed: it will clear any enemy projectile that are inside the crosshairs when the button is released or, if the opponent is inside the crosshairs, will temporarily stun them, thus allowing Aya to approach them or follow up with a combo. It should be noted that Bunbunmaru Photoshoot can only be used while Aya's camera gauge is full; the gauge will charge on its own and will empty when Bunbunmaru Photoshoot is used, however, the amount of camera gauge consumed can be reduced if any projectiles are cleared as a result of using the move.
While Aya does appear to have A.I.-related coding in the character's files, it is not used and instead uses M.U.G.E.N's default A.I.
Stats
Movelist
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials
Hypers
Son Of Aura MugenOthers
Palette Gallery
Victory quotesGeneral
Character Specific
Persona 4 Arena Mugen Download
Videos
Trivia
Edits
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