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Oh good God. Sorry for the massive wall of text, guys. I can't remember how to get more than one line between paragraphs >.< Plus I tend to be a bit long-winded anyway..
Hey y'all, dev team member/community rep for the Modern Firearms team here. We just finished a massive update, figured making a thread would be easier than sending out a ton of PMs and hoping people find the link from the FAQ thread on BethNet.
First off, the bad news. For now, this is a PC-only update. Idlesheep, the team member who handles the BethNet uploads and thus the XBox version is unavailable due to real life (specifically he's trying to get into a PhD program and raise a kid), thus we can't get this out on both platforms. If you're one of our umpty-thousand console users, I'm sorry to say it, but you're gonna have to be patient. Unless and until 'Sheep gets the free time, there is NO legal way for us to push an update for y'all. If there were, we would've done it ages ago, believe me when I say that.
Second, install/update instructions. If you're already running one of the 2.5 versions, simply uninstall your current version (including any and all loose files you may have from previous updates) and install the 2.5-1.4 package in its place. Nothing else necessary.
However, if you're upgrading from 2.4 (or God forbid one of the older versions), you'll have to do a bit more work. First, completely uninstall whatever version you have now. Then load up your last save, ignoring the warning about missing content. Make a new HARD save (either via the menu or a quick nap if you're playing Survival mode), then exit the game. Then and only then can you safely install 2.5-1.4. As a warning, you WILL lose any and all MF gear you currently have, so either sell it off to a merchant or refund it via the PVM (and no, there's no way to avoid losing all your kit due to how much has changed from the older versions). FAILURE TO FOLLOW THESE INSTRUCTIONS WILL NEGATE ANY COMPLAINTS OF SHIT BREAKING. If you can't be arsed to do this relatively simple thing, you have no right to complain that your laziness caused you trouble.
EDIT: Also, if you run into any leveled list issues with items spawning too frequently or certain items not spawning at all, make sure you're running a Bashed Patch. http://www.nexusmods.com/fallout4/mods/20032/? Instruction on how to build one are somewhere in the comments if you need help, but it's pretty simple to do.
Now then. http://www.mediafire.com/file/60atggsen2koh6s/Modern_Firearms_2.5-1.4.zip There's the main package. There's a changelog included, so feel free to read up on what all has been fixed, changed/tweaked and added. Here are some highlights.
1: We finally got the fucking [BDU] Military Uniform armor piece fixed. It no longer looks like a bad acid trip, and IMO looks kinda badass.
2: Added bayonets for the AK and AR-15 rifle families. The full versions clip like hell, so there are blade-only versions available if that bugs you. Fair warning though, they hit HARD.
3: Massively buffed gun bashing damage across the board. Base bash DPH is now 25% of the gun's base DPH, so anywhere from 10 (dinky little MP7) to 125 (KwK 88mm) per smack/stab/buttstroke (yes that's the actual name for it).
4: Fixed a few dozen bugs ranging from the minor (janky modifiers on optics throwing off AP usage) to the major (the janky BDUs). See the included changelog for details.
Crusader kings 2 aztec. On the political map mode, the Iberian Christian kingdoms for example share similar shades of yellow and red, while their Muslim neighbors are green. Crusader Kings II uses different hues of the same colour to indicate similarity in its various map modes.
Also included in that package is a sanitized Hotkeys.ini file, for those of you that want to use FO4 Hotkeys to get the most out of our on-the-fly mod swapping capabilities. If you already use it, then ignore that .ini file (unless you want a backup or something). If you want to start using it, here's what ya do. First, install FO4 Hotkeys from here: http://www.nexusmods.com/fallout4/mods/11664/?. Once that's done, replace the default Hotkeys.ini with the one from the 2.5-1.4 package. Open that .ini up, and set whatever keybinds you prefer for the listed script functions.
Also, because I know someone's gonna ask for it, here's the rest of our stuff.
Modern Sidearms: http://www.mediafire.com/file/d3e1sw5wjna786v/Modern_Sidearms_9-23-2016_Archived.zip
Contraptions patch: http://www.mediafire.com/file/v25mnztmzp2acvc/MFContraptionsPatch.zip
Stagger removal patch: http://www.mediafire.com/file/2eqzallumrg0ocz/Modern_Firearms_Stagger_Remover.zip
Collection of damage patches: http://www.mediafire.com/file/13hb1f4gboewjol/MF%2BMS_Damage_Patch_Set.zip The value in the plugin name is the percentage that a weapon's base DPH is reduced to. So the 25% patch will knock an AR-15 from 100 to 25 base DPH, etc etc.
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Created a plugin with FO4Edit. The purpose of this mod is to combine the assets of the two largest weapon packs, while ensuring they are compatible, feel balanced, and show up at vendors and on enemies. In addition to create a more dynamic and realistic fallout world where your loadout matters heavily on what you can take on.
This is a work in progress mod and more planned features will be implemented over time if life allows. If you find any bugs please feel free to report them. Any feedback is appreciated and if you like the mod give it a thumbs up. or endorsement I think what it is. Future additions include; introduce the best features of each mod into one plugin, for example, Update 1.2.0 Mod is back updated to the latest of Weaponsmith Extended 2.4 v9 and Modern Firearms 2.5 1.4. Improved leveled lists to include less powerful guns at start of game and more variety on enemies. Also updated Realistic Ballistics to the new improvements and latest New Calibers patch (download link below). Update 1.1.0 New update is out. Took a while to finish this as I needed to modify every single weapon of WSE2 but I think you guys will like the results. This update introduces the shock effect from Modern Firearms onto every gun in the mods and vanilla weapons. I also tested compatibility with my other mod 'Realistic Ballistics'. Works perfectly and while not required I highly recommend it as it changes the experience in fallout completely and goes well with this mod. *Added Shock knock down effect for all weapons. Effect is based on weapon type and caliber. For example a .50BMG will likely knock an enemy down with a shot to the chest while a 9mm pistol or smg may require a good spray. *Tweaked weapon balance *Compatible with Realistic Ballistics New Calibers Installation Simply drop the esp into your Fallout 4 data folder or install via NMM. Requires the mods listed below to function. Contains no external mod assets. Upgrading 1.1.0 to 1.2.0. Because of all the new weapons, I strongly recommend you uninstall both WSE2 and Modern Firearms, make a new save. Followed by installing WSE2, testing in game that it is working, then installing Modern Firearms 2.5 1.4 and this patch. (Note you will lose all your weapons by doing so but that's the best method to upgrade to the latest version of WSE2 and MF anyways.) Load order should look like this: Modern Firearms.esp Weaponsmith Extended 2.esp NewCalibers_ModernFirearms.esp WE2MFCombine.esp Weapons of Fate.esp (optional) WOF_NCPatch.esp (optional) RAO - MF Patch.esp (optional) Requires the following mods to be installed Weaponsmith Extended 2 (Latest 2.4v9) and all respective mods associated with its install Modern Firearms (2.5 1.4) New Calibers for Modern Firearms and Modern Sidearms Recommended mods: Weapons of Fate| Realistic Ballistics New Calibers (WOF and New Calibers Merge) Reverb and Ambiance Overhaul | Reverb and Ambiance Overhaul - Modern Firearms Patch Modern Firearms Weapon Sound Replacer (2.0) War Of The Commonwealth (recommend adding weaponsmith patch) Extended weapon mods Comments are closed.
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